Friday, October 4, 2013

Press Release LUMIPro Announces 3.3

LUMIPro promised you rainbows and after one of the longest and likely the most difficult beta programs for LUMIPro to date (10 beta releases to our testers) it is ready to go. So lets talk about what you will find in LUMIPro 3.3.


One of the things that makes LUMIPro different than others is that LUMIPro is a living creation and is upgraded 3-4 times a year with new features and new capabilities. I'm excited to announce the 6th major release in the last 3 years .I've been thinking long and hard about whats next for LUMIPro. After recording a few of my own videos as well as talking with other customers, frankly I decided it was time to expand upon the use of color in lighting. This release is all about enhancing the color of lighting.

I studied several options for color pickers and got pretty much every color matching hud I could get my hands on. Talked with several people who use them for feedback.

Realizing that we're dealing with a very broad spectrum of people online from beginners to techies to RL photographers, I've been experimenting with a color user interface that made sense. After much discussion including discussing with a couple RL theatrical lighting friends, I decided to include several of the RL color gel catalogs as part of the user interface and a more simple RGB interface for the techies. I frankly like the color catalogs as there is 40+ years of picking these colors based on their success in real situations.

Check out the review at .

There are a list of things that I cleaned up that have been bugging me personally as I used the LUMIPro in my own work, as well as customer feedback.

1. Rotation of the sit ball is now repetitive. just click and hold and it rotates

2. REM type checks and doesn't report errors with the talent TPs or logs out

3. No more derezzing the projectors or sitballs after 4 days. They announce and become visible. This was causing problems during set development that took longer than 4 days

4. The backup server deals with correct color names

5. Help->lighting details reports the correct model's colors, not just the owners colors.

6. Joystick (Navigator) steering the projector now has an icon vs transparent to address a viewer bug.

I was doing my first shoot with beta8 and wanted to re select the red ball and tweak the color and realized there was no way to tweak a color you always had to start again, so I reworked the hud to now allow the balls to report their current color so when you either change models or change balls the color picker restores the last used color.

I also added an information button that send you the the Lee Filter website so you can read about the RL filters.  Under RGB entry I also added the ability to enter a Lee Filter number and it will select that.

So, 100+ hours of coding , the LUMIPro team brings you your rainbows. As always follow the LUMIPro blog. LUMIPro. The manual is updated as well., this resource is the most comprehensive manual I've seen for a SL product and as always if you own the LUMIPro join the in world group for immediate help/solutions/tips/tricks or drop and note card to myself or Colleen Criss with any questions.

LUMIPro is a lighting system for Second Life .The 3.3 version added an entirely new color select method that utilizes the best lighting from RL and makes it available in Second Life.

1 comment:

  1. Truly excellent upgrade, I always love it when such fine-tuning options are added with every consideration to ease of use.

    As a suggestion for 3.4, I propose that pretty much the same is done with positioning of the wearable lights and projectors. You see, when in a shooting, and especially if you're pushing your graphics card capabilities to the limit for maximum capture quality, fluidly placing each ball in its desired place with the current click-and-hold dragging method is very difficult even if you have mastered it (not to mention, you sometimes have to move the camera around the balls, which isn't always desirable when one has already found the perfect framing angle), and part-editing them isn't much easier. It would be great to have a HUD-driven method for moving them (either in absolute X, Y, Z terms, or in relative Y, Z angle plus X distance regarding the wearer or, ideally, both) by just clicking on the appropiate expanded part of the main HUD, just as the new colour picker functions do to the light's colours.